Dawn of Crafting Wiki
(Generations)
 
(Generations)
Tag: Visual edit
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==Overview of Generations==
 
==Overview of Generations==
   
When you build a Mating Chamber for the village you will get access to the possibility to start a new generation. When starting a new generation you will be able to spend Generation Points you have accumulated throughout your game play. Generation Points can be used to buy bonuses in form of items or inherent abilities. Various factors contribute to the amount of Generation Points. Starting a new generation will completely reset the game, though the game still keeps track of the total stats of all generations played. Unspent Generation Points will be transfered to the new generation. When starting new generations after the first, the generation items you have will be recycled into GP amounting to 50% of the cost of each item.
+
When you build a Mating Chamber for the village you will get access to the possibility to start a new generation. When starting a new generation you will be able to spend Generation Points you have accumulated throughout your game play. Generation Points can be used to buy bonuses in form of items or inherent abilities. Various factors contribute to the amount of Generation Points. Starting a new generation will completely reset the game, though the game still keeps track of the total stats of all generations played. Unspent Generation Points will be transferred to the new generation. When starting new generations after the first, the generation items you have will be recycled into GP amounting to 50% of the cost of each item.
   
 
==Generation Points==
 
==Generation Points==
  +
{| class="wikitable"
  +
!Task
  +
!GP
  +
|-
  +
|Reaching max skill 100
  +
|10
  +
|-
  +
|Gain 10 skill point
  +
|1
  +
|-
  +
|Crafting 1000 items
  +
|1
  +
|-
  +
|Discovering 2+? recipes
  +
|1
  +
|-
  +
|Complete a section in the archive
  +
|10
  +
|}
   
 
==Generation Items==
 
==Generation Items==
  +
{| class="wikitable"
  +
! rowspan="2" |Name
  +
! colspan="2" |Tier 1
  +
! colspan="2" |Tier 2
  +
! colspan="2" |Tier 3
  +
! colspan="2" |Tier 4
  +
! colspan="2" |Tier 5
  +
|-
  +
!Bonus
  +
!Cost
  +
!Bonus
  +
!Cost
  +
!Bonus
  +
!Cost
  +
!Bonus
  +
!Cost
  +
!Bonus
  +
!Cost
  +
|-
  +
|Glove +
  +
| +5
  +
|50 GP
  +
| +10
  +
|100 GP
  +
| +15
  +
|200 GP
  +
| +20
  +
|400 GP
  +
| +25
  +
|800 GP
  +
|-
  +
| colspan="11" rowspan="1" |''The glove+ increases the skill level of all player skills. This change affects available recipes and success chance for crafting. The chance of gaining a skill point from failure is still calculated from original skill level.''
  +
|-
  +
|Glove -
  +
| -5
  +
|50 GP
  +
| -10
  +
|100 GP
  +
| -15
  +
|200 GP
  +
| -20
  +
|400 GP
  +
| -25
  +
|800 GP
  +
|-
  +
| colspan="11" rowspan="1" |''The glove- decreases the skill level of all player skills. This change affects available recipes and success chance for crafting. While it increases the chance of failure, the chance of gaining a skill point on fail is still calculated from original skill level.''
  +
|-
  +
|Book
  +
| +0.1
  +
|250 GP
  +
| +0.2
  +
|500 GP
  +
| +0.3
  +
|1000 GP
  +
| +0.4
  +
|2000 GP
  +
| +0.5
  +
|4000 GP
  +
|-
  +
| colspan="11" rowspan="1" |''The book increases the amount gained every time you gain skill points from a failed craft.''
  +
|-
  +
|Apron
  +
| +100%
  +
|250 GP
  +
| +200%
  +
|500 GP
  +
| +300%
  +
|100 GP
  +
| +400%
  +
|2000 GP
  +
| +500%
  +
|4000 GP
  +
|-
  +
| colspan="11" rowspan="1" |''The apron increases the chance of gaining skill points when failing to craft.''
  +
|-
  +
|Max Energy
  +
|Max 110
  +
|50 GP
  +
|Max 120
  +
|?? GP
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
| colspan="11" rowspan="1" |''Increases the max energy for player or minion. For the player this means you can make bigger batches when crafting. For minion it means longer trips without food in the supply bag.''
  +
|-
  +
|Max Skill
  +
|Max 110
  +
|50 GP
  +
|Max 120
  +
|?? GP
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
| colspan="11" rowspan="1" |''Increases the cap of a player or minion skill. Raising a skill over 100 means further increasing the chance of success.''
  +
|-
  +
|Extra Bonuses
  +
|Keep Neanderthal Technologies
  +
|15GP
  +
| colspan="6" |Get 10 Epic Knife/15 Epic Spear/5 Epic Rod/10 Epic Hammer/10 Epic Axe
  +
|Free
  +
|
  +
|}

Revision as of 00:53, 25 May 2017

Overview of Generations

When you build a Mating Chamber for the village you will get access to the possibility to start a new generation. When starting a new generation you will be able to spend Generation Points you have accumulated throughout your game play. Generation Points can be used to buy bonuses in form of items or inherent abilities. Various factors contribute to the amount of Generation Points. Starting a new generation will completely reset the game, though the game still keeps track of the total stats of all generations played. Unspent Generation Points will be transferred to the new generation. When starting new generations after the first, the generation items you have will be recycled into GP amounting to 50% of the cost of each item.

Generation Points

Task GP
Reaching max skill 100 10
Gain 10 skill point 1
Crafting 1000 items 1
Discovering 2+? recipes 1
Complete a section in the archive 10

Generation Items

Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Bonus Cost Bonus Cost Bonus Cost Bonus Cost Bonus Cost
Glove + +5 50 GP +10 100 GP +15 200 GP +20 400 GP +25 800 GP
The glove+ increases the skill level of all player skills. This change affects available recipes and success chance for crafting. The chance of gaining a skill point from failure is still calculated from original skill level.
Glove - -5 50 GP -10 100 GP -15 200 GP -20 400 GP -25 800 GP
The glove- decreases the skill level of all player skills. This change affects available recipes and success chance for crafting. While it increases the chance of failure, the chance of gaining a skill point on fail is still calculated from original skill level.
Book +0.1 250 GP +0.2 500 GP +0.3 1000 GP +0.4 2000 GP +0.5 4000 GP
The book increases the amount gained every time you gain skill points from a failed craft.
Apron +100% 250 GP +200% 500 GP +300% 100 GP +400% 2000 GP +500% 4000 GP
The apron increases the chance of gaining skill points when failing to craft.
Max Energy Max 110 50 GP Max 120 ?? GP
Increases the max energy for player or minion. For the player this means you can make bigger batches when crafting. For minion it means longer trips without food in the supply bag.
Max Skill Max 110 50 GP Max 120 ?? GP
Increases the cap of a player or minion skill. Raising a skill over 100 means further increasing the chance of success.
Extra Bonuses Keep Neanderthal Technologies 15GP Get 10 Epic Knife/15 Epic Spear/5 Epic Rod/10 Epic Hammer/10 Epic Axe Free