When you build a Mating Chamber for the village you will get access to the possibility to start a new generation. When starting a new generation you will be able to spend Generation Points you have accumulated throughout your game play. Generation Points can be used to buy bonuses in form of items or inherent abilities. Various factors contribute to the amount of Generation Points. Starting a new generation will completely reset the game, though the game still keeps track of the total stats of all generations played. Unspent Generation Points will be transferred to the new generation. When starting new generations after the first, the generation items you may be sold for GP amounting to 50% of the cost of each item. Generation items not sold are provided back at the same time any new items purchased are.
Reaching max skill 100
Gain 10 skill point
Crafting 1000 items
Discovering 2+? recipes
Complete a section in the archive
The glove+ increases the skill level of all player skills. This change affects available recipes and success chance for crafting. The chance of gaining a skill point from failure is still calculated from original skill level.
The glove- decreases the skill level of all player skills. This change affects available recipes and success chance for crafting. While it increases the chance of failure, the chance of gaining a skill point on fail is still calculated from original skill level.
The book increases the amount gained every time you gain skill points from a failed craft.
The apron increases the chance of gaining skill points when failing to craft.
Increases the max energy for player or minion. For the player this means you can make bigger batches when crafting. For minion it means longer trips without food in the supply bag.
Increases the cap of a player or minion skill. Raising a skill over 100 means further increasing the chance of success.